![]() ![]() Why don't crops retain their quality when put into a keg/jar? Because it defeats the purpose of casks? You could still use the casks to up the quality, but the time it takes vs the profit vs the arbitrary limiter makes it hardly worth it. If the end game is artisan goods, shouldn't that last one be Deluxe Speed-Gro? And what's the point of the retaining soils if they're random chance? I have never felt the desire to use them at any point in the game. Like how once you are able to keep up with your crops with kegs/jars, the quality of your crops stops mattering, yet Quality Fertilizer is what you get at level 9 Farming. There are a lot of design decisions pertaining to artisan goods and late/end game that are just weird. Forget 50+ mil, what are you going to spend 1 mil on? No, my point is that this is so arbitrarily limited for some reason. I guess if you only want to do one small harvest per year of gameplay, the casks are great, but if you actually want to utilize your space, it's frustrating. So your first harvest alone, would keep your casks busy for nearly 4 years. You can technically convert that all into wine within a week if you had all the kegs to do it, but you don't need to because, again, you're limited by the number of casks. 1500 starfruit grown twice per year, gives you 3k total. Chances are, if you're fully utilizing your space, you'll have somewhere in the ballpark of 2000 crops being grown, which if you just straight up buy starfruit seeds, is only 150k more than unlocking the full house upgrades. Even accounting for barns, coops, silos, scarecrows, sprinklers, etc, you're going to find yourself with more than enough space to grow more crops than 189 casks (the absolute max you can have in unmodded gameplay) can handle. The standard farm's map has 3,427 tiles that can be planted on. She shows you the bridge to the south and the backyard.You're saying farm, but you're talking about the greenhouse. In the new opening event, Robin implies that you visited the farm before officially moving here and hired her to fix the Farmhouse and other things for you. The artifacts that can appear while digging on Adventurer Summit are: Several types of fish are found when casting into the water on IF2R. Requires Steel Axe to reach.įor information on original fishing times please see this page on the official wiki. In addition, a path to the east takes you to a small clearing with a grave. This leads into a forested area of the farm which includes a waterfall-fed pond that restores energy and health like the Spa. Requires Steel Axe to reach.Īfter crossing the stone bridge which leads south of the farm, but before transitioning to Marnie's farm and the Cindersap Forest, there is a path to the west. South of the bat/mushroom cave, a ladder will take you to a clearing with hardwood stumps and forageables like that located in the southwestern corner of the Forest Farm map. Requires Steel Axe and Steel Pickaxe to reach. This area is initially filled with debris in addition to normal spawns and should be cleared out to improve spawn rates. See page link for quest details to unlock the building for use.Īt the southern edge of the forageable area in the west of the map, a dock with a rowboat leads to a quarry area. Grandpa's Shed is now included on the farm in the northeast corner, by the path leading north to the bus stop. The interior layout has been redesigned, with more room for crops and 13 dedicated fruit tree planting spots. The greenhouse is now located in the southwest part of the farm, near the stone bridge which leads to Marnie's ranch. In addition, the area around the cave in the southeast spawns forageables. Much like the Forest Farm map, the western side of this farm (across the small stone bridge) can spawn forageables. At the back is access to Deep Cave an area with fishing and mineral forage. ![]() The interior is larger giving space for extra machines or decoration. The cave where Demetrius sets up his experiment is now located in the southeast corner of the map, under the hill. ![]()
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